Student Projects

Upcoming project:

A heist-themed strategy game featuring a unique dimensional travel mechanic. Manage your team across two interlinked boards simultaneously, coordinating actions between worlds to complete missions and outmaneuver your enemies in this 1950s multiverse setting.

Status: Ongoing
Current stage: Pre-production
Release date: April 2026 (Steam)

Page in Progress

Previous Projects

Personal Projects

About the game:
A Reel Good Day was made by three people (one programmer, one artist and one designer) as part of a Brackey’s game jam hosted in February 2025. We had 7 days to create the game, though our full-time jobs shortened the available production time.

The game begins as a calm 3rd person fishing experience before suddenly shifting into a difficult boss fight. During the fight, players must switch between shooting with their harpoon and dodging tentacles. This unexpected twist was intentional—we wanted to subvert the “calm” day we initially presented. Given the game jam theme of “Nothing can go wrong,” our thought process was simple: “Nothing can go wrong when fishing, right?”

Responsibilities:
As the sole designer, I established the production pipeline and defined a realistic scope: a short minigame followed by a boss fight. I created a rough design document to align the team and guide initial development.
Throughout production, I contributed to the aiming functionality and level design, while spending the majority of my time on audio design—researching, sourcing, and implementing sound effects and music to enhance the game’s tonal shift.

Outcome:
This project provided valuable experience in audio implementation, from research to integration. Working within a tight timeline, I created a playable prototype while exploring new technical skills in a fun, experimental context.